For this post, I want to show my latest tool; Skin Bone Cleaner. This tool is intended for gaming rigs. As many of you may know, in many video game engines, there is a limit of bones per vertex, so skinning can be tedious.
|Easy UI (no more needed)|
First just skin the object without worrying about the number of bones per vertex. Then select the object (previously skinned) and indicating the maximum number of bones per vertex at the spinner, the tool will do the rest.
|Before using the tool.|
For example, if we have 7 bones to a vertex, and our maximum is three, the tool will calculate the bone with less influence in this vertex and remove it from the list dividing your weight in other bones.
|One click later!|
Simple and effective.